Important Little Games Inc. is a design and production studio for educational games. Hire us to fulfill your organization’s goals with playfulness and interactivity.

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A fantasy game that teaches the magic of code, Codemancer was a Kickstarter Staff Pick before going on to win a Games+ Learning+Society Award and two Gee! Learning Games Awards.

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Home wordsexplorer
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Words Explorers and the Tunnel of Treasures was built to add fun and functionality to Osmo’s existing hardware.

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What our Clients Say

“Bobby’s experience and connections were key to the success of the event and to the quality of the experience. Bobby’s unique set of skills made him equally comfortable with the Museum staff, the game developers, and the educators.”

– Audrey Aronowsky
Biodiversity Synthesis Center @ The Field Museum

“The first time I met Bobby was after I saw his presentation on humor in games. He had me in stitches and I knew I wanted to work with him. He brings together smart design with expertise and knowledge, and he pivots easily between creative, high level discussions and technical game design.”

– Sarah Gagnon, Studio Director
Field Day Lab

“[Bobby] is a knowledgeable, thoughtful designer. He always has resources and tools to suggest for solving design problems. He’s also a fun, great person who is easy to collaborate with.”

– John Murphy, Game Designer in Residence
CICS Chicago Quest School

“I produced the Words Explorers project for Osmo, working directly with Important Little Games.  They worked fast, had great attention to detail, and really made a clever game that our users loved.  Would work again with Important Little Games in a heartbeat.”

– Mike Lee, Publishing Producer

Osmo

“I had a great time working with Robert creating ‘Be A World Leader’, an interactive display for the Peggy Notebaert Nature Museum! He is knowledgeable, reliable, and a pleasure to work with.”

– Alfredo Salazar-Caro, Exhibit Designer

Notebaert Nature Museum

“Bobby is a great game designer who played a major role in helping the game I was designing to go from idea to reality. His vast experience in designing casual games and games for learning for a variety of platforms, was paramount to the success of the project…”

– Andre Denham, Professor of Instructional Technology

University of Alabama

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Interested? Let’s Chat